October 11th, 2022, Toruń — Since Dark Point Games’ first game Achilles: Legends Untold launched into Early Access this spring, the team has been devoted to bringing new features, boss challenges, and quality of life improvements to the game.
The main features introduced in version 0.2.0 include a minimap, two new bosses, a new Tartarus Rifts side activity, new dungeon locations, and more.
“When we launched into Early Access, we received a wealth of extremely valuable feedback from our dedicated playerbase. Thanks to them we were then able to really focus on the most pressing features and fixes, to make sure we provide the best possible experience to both our existing and new players.” said Pawel Waszak, CEO and Lead Game Designer.
With this first major update in place, Dark Point Games is now looking to the future with even more content and updates to Achilles: Legends Untold with a brand new Early Access Roadmap.
“Changing the course for our initial roadmap wasn’t an easy task, but we are very happy we were able to shift some of these priorities and we are very confident about the state the game is in now. From here on out, we can focus our resources on bringing more exciting features and content to Achilles: Legend Untold, knowing that anyone who picks the game up today is in for a great time.” New Features
Minimap and Map
Tartarus Rifts side activity (a.k.a. the Arenas; read "DevLog #2" for more)
New boss fight - Tydeus (read "DevLog #2" for more)
New boss fight - Pollux (read "DevLog #3" for more)
New main quest - "At the Crossroads" (in a new area)
Empowered Hades-themed enemy variants
3 new dungeon locations to the world (read "DevLog #3" for more)
Non-hostile NPCs that try to run away from the fights
New weapon skill - "Projection" (weapon throw)
Added grenade throw trajectory prediction - now you have full control of where it goes
2 new skills to Menelaus' moveset: the Flaming Sword and Fire
3 new skills to Castor's moveset: the Healing Field, a 2-hit Combo Attack, and a Charge Attack
2 new GAIA actions: the Spear Throw and the Burning Arrows
New voiceovers for enemies, that they'll shout at you during combat
Loading screen tips, to make the wait more enjoyable and teach you about the game
Improved group AI behavior - combat is now a lot more fluid, enemies stay more focused, and their movement feels smoother
Shield Throw skill now uses Stamina instead of Fury
Status effect improvements (fire, poison, curse, bleeding)
Lowered accuracy for archers' first shots, now there will be fewer hawk-eyed sharpshooters around the map
Smoothed out character animations - dodge, roll and rotation should all feel even better now
Made some AI optimizations