24 MARCH, 2022 – Indie publisher Digerati is delighted to confirm the news that it's bringing The Outbound Ghost, a hauntingly adorable RPG, to PC, Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series X|S later this year (Q4 2022).
In development since 2020 at Swiss studio Conradical Games (aka solo dev Conrad Grindheim),The Outbound Ghost combines quests, exploration, turn-based combat, and crafting. A story-driven adventure, players take control of an amnesiac spook with no memory of who they are or how they died.
Arriving in Outbound, a small village with its own mysterious and tragic past, the spectral protagonist finds it haunted by former residents unable to pass over to the other side. The player must help the ghostly inhabitants resolve their unfinished earthly business and find peace, allowing the restless souls to ascend to the afterlife.
An announcement trailer for The Outbound Ghost was featured exclusively as part of today's Future Games Show 'Spring Showcase' event. Watch The Outbound Ghost announcement trailer:
The Outbound Ghost is the third game developed by Conradical Games, following the previously released Lootbox Lyfe and Girabox. Collaborating on the game with programmer, designer, and project lead Conrad Grindheim are composer Kimmo Savilampi (Aria Disconnect) and character artist Clayton Chowaniec (Rog & Roll).
Publishing partner Digerati is also working with Conradical Games to help the developer bring its vision for the game to fruition, as Grindheim explains:
"Due to budget restraints, early iterations of The Outbound Ghost lacked combat and important gameplay features. However, with Digerati supporting development, the game is now shaping up to become more aligned with what I've always wanted it to be."
"The aim is to create a compelling story that seamlessly integrates with original gameplay. That's something I've prioritized since day one. We still have work to do, but I'm already very happy with the narrative design. I don't want to elaborate and give too much away, but there are multiple 'paradigm shifts' in the game that I hope will make for unforgettable story beats."
Grindheim talks more about The Outbound Ghost's combat system in his latest devlog video, which you can watch here:
About the gameThe Outbound Ghost is an adventure RPG about helping ghosts ascend to the afterlife. The town of Outbound is, quite literally, a ghost town – a home to troubled spooks with unresolved earthly issues, condemning them to an eternity haunting their old *ahem* haunts.
Battle the past, gain new abilities, solve puzzles, and uncover the mysteries of Outbound to help its unliving residents find peace, freeing them from the shackles of their ghostly limbo.
Colourful characters: Meet a lovable cast of spooks along the way, each with their own story to unravel
Combat encounters: Unlock figments of your past personality, such as Regret, Benevolence, and Jealousy and use them as party members in turn-based battles
Badge system: Craft materials earned by winning combat encounters into badges, which can be equipped for various effects and stat boosts
A world in 2.5D: Adorable, paper-style characters inhabit a world with depth and detail to create a distinctly eye-catching visual style